+ Code Snippet Artificial Intelligence Script (or whatever you want to name it, just make sure it has the fpi extension) Okay, it’s not that bad at all.(1) Copy and paste this code in Notepad and save it as openup.fpi in the scriptbank\user folder :state=52,plrcannotbeseen:timerstart,state=40 :state=40,plrcannotbeseen,random=3,timergreater=40:pivotrandom=50,movefore=20,animate=3 :state=40,plrcannotbeseen,random=3,timergreater=30:rotateheadrandom=50 :state=40,plrcannotbeseen,random=3:timerstart :state=20,plrdistfurther=50,plrcanbeseen:rotatetoplr,movefore=20,animate=5 :waypointstate=5:animate=2,waypointreverse :waypointstate=4:animate=2,waypointrandom :state=1,plrcanbeseen:movefore=10,animate=3,state=20 :state=0,plrwithin,plrdistwithin=600:state=20 :state=0,plrwithin,plrdistfurther=601:state=0
I also included a download if you have trouble. Make sure that MAIN is pace or something. Now select a zombie and put it in the SHOOT area. Open Notepad, paste the code, and save it as “melee.fpi” and save it in the scriptbank/user. :state=1,plrdistwithin=40,rateoffire:rotateplr,plraddhealth=-50 :state=1,plrdistfurther=300:animate=1,state=0 :state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=5 :state=0,plrdistwithin=300:state=1,loopsound=audiobank\user\dog.wav
This was found in the WWII Officer(Sniper).fpe Dog Bark Script Ok that should be it if not let me know and ill see if i missed anything out so run your game find the switch and see if it worksĮnabling Snipers on Multi-Level Platforms Now right click on the switch and under AI AUTOMATED if used type in light1 click Apply changes Now right click on the DYNAMIC light and under General rename light to light1 then under AI SCRIPTS MAIN left click were it says light1.fpi then left click on the little box that appears and find lightoff.fpi left click it and then lift click open then left click Apply changes Then put a light fitting on the wall and make it STATIC by pressing the Y key then place a light by it and make the light DYNAMIC Ok first of all you should read your user guide 8.2 Level Setting.Īnyway to have no light in your game you need to change the AMBIENCE livel to 0 for no light and then change the Ambience red blue and green to 0 but remember to put a light in your gameĪs for getting a light switch to work first put a light switch on the wall ans make it DYNAMIC by pressing the Y key before you put it on the wall
Godot is much better, IMHO, and there are certainly better places for media.Anyway, I wouldn't lose all hope because Lee Bamber does actually respond to emails you send him, so I'm sure you'll at least get something from him.Using a Light Switch to Turn Lights on and off Then sometime last year they supposedly open-sourced DarkBASIC Pro, but people have had trouble with it, so I didn't even bother with trying it.
I was an avid DarkBASIC Pro programmer about 5 years ago, and then they up and discontinued the product because they wanted to "shift focus" to mobile development with App Game Kit. And knowing TGC, they very well may change all of that in the future, so I would avoid using the media for now, until such a time as they state explicitly that it can be used entirely for free.There's a reason I don't use their products anymore however, they ignore you and then backtrack on promises for their products.
You would still have to ask for permission to use it in a specific way.I suspect they just haven't decided yet what license fits them best though, so it might well be worth regularly checking back on it. At best it's just 'shared-source' as of right now, where you can look at the code, but you are not free to really use it in any way you see fit. Also, since no license has been included with the source of the FPS Creator Classic, I wouldn't consider it open source just yet. I do expect that notice of such change would be required first before you'd get into any serious trouble.
Without divulging into great detail(since I am NOT a lawyer) the way I understand copyright to essentially work means, that unless there's a license that specifically states the conditions under which the assets can be used you should ask the copyright owner directly(and indeed in written form), otherwise you might find at any moment the copyright owner asking for you to pay royalties(and rightfully so) or cease and desist from using the assets any further.That is to say, the website might say it's ok to use the assets for free right now but the copyright owner is in hes/her full right to change his/her mind. Someone on Unity replied to a similar question, and his opinion was that since the official website said the assets are not under any license nor restriction, it is allowed to be used in projects unrelated to TGC.